這是一份遠端外包工作,無地域限制,適合擅長手繪貼圖風格的 3D 場景設計師。我們希望你能根據概念圖製作高品質 3D 場景模型,並以 Blender 進行最終交付。
This is a remote contract position open to applicants worldwide. We are looking for a 3D environment artist skilled in hand-painted textures who can create high-quality 3D environments based on concept art, with final deliveries in Blender.
根據提供的概念圖建立詳細 3D 場景模型
Create detailed 3D environment models based on provided concept art.
熟悉從概念到最終定稿的完整製作流程
Understand and follow the full production pipeline from concept to finalization.
創建高效的 UV 佈局,避免浪費 UV 空間
Optimize UV layouts efficiently to minimize wasted space.
使用手繪貼圖技術來呈現場景質感(請註明使用工具)
Apply hand-painted textures to enhance scene aesthetics (please specify tools used).
參考《原神》的場景建模與貼圖風格,確保風格一致性
Follow Genshin Impact’s environment modeling and texturing style for consistency.
使用 Blender 進行最終檔案整理與提交
Finalize and submit work using Blender.
善用程序化工具提高工作效率
Utilize procedural tools to improve workflow efficiency.
每週參與 3 次線上會議
Participate in three online meetings per week.
熟悉 Blender(如使用其他工具,請註明)
Proficient in Blender (if using other tools, please specify).
擅長手繪貼圖技術,並能夠有效控制貼圖細節與品質
Strong hand-painted texturing skills with attention to detail and quality.
具備 3D 建模經驗,能夠製作遊戲級別的環境資產
Experienced in 3D modeling, capable of creating game-ready environment assets.
了解並能夠優化 3D 模型的面數與貼圖資源,以符合實際應用需求
Knowledge of 3D model optimization, including poly count and texture efficiency.
具備遠端工作經驗,能夠有效管理時間並與團隊溝通
Ability to work remotely, manage time effectively, and communicate with the team.
研究過《原神》的場景貼圖繪製方式
Familiarity with Genshin Impact’s texture painting techniques.